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★ HARDWARE Manual ★ SEGA Saturn Overview Manual
Sega Saturn Overview Manual Table of Contents
table
Chapter 2 Structure
- Table 2.1 Hardware specifications< main system>
- Table 2.2 Hardware specifications< sub-system>
Chapter 3 Functions
- Table 3.1 CPU specifications
- Table 3.3.1 SH-2 clock details
- Table 3.2 SCU system specifications
- Table 3.2.1 SCU-DMA clock details
- Table 3.3 VDP1 stem specifications
- Table 3.4 Classification of parts
- Table 3.5 Types of color operations
- Table 3.6 Interlace
- Table 3.7 System specifications
- Table 3.8 Scroll screen functions
- Table 3.9 SCSP system specifications
- Table 3.10 CD-ROM system specifications
- Table 3.11 CD drive specifications
- Table 3.12 Compatible standards
- Table 3.13 SMPC functions
- Table 3.14 Saturn standard PAD specifications
figure
Chapter 2 Structure
- Figure 2.1 Block diagram
Chapter 3 Functions
- Figure 3.1 SCU system configuration
- Figure 3.2 VDP1 system configuration
- Figure 3.3 Regular sprite
- Figure 3.4 Scaling sprite
- Figure 3.6 Polygon, polyline, line
- Figure 3.7 Configuration of color bank method
- Figure 3.8 Example of Gouraud shading
- Figure 3.9 Example of mesh processing
- Figure 3.10 System clipping
- Figure 3.11 User clipping
- Figure 3.12 VDP2 system configuration
- Figure 3.13 Scroll and priority function
- Figure 3.14 Mosaic pattern
- Figure 3.15 Image change due to rotation axis
- Figure 3.16 Image change according to screen axis
- Figure 3.17 Scroll screen in cell format
- Figure 3.18 Relationship between bitmap format scroll screen and data settings
- Figure 3.19 Window
- Figure 3.20 Priority function
- Figure 3.21 Color calculation function
- Figure 3.22 Inserting a line color screen
- Figure 3.23 Shadow function
- Figure 3.24 Blur calculation function
- Figure 3.25 SCSP system configuration
- Figure 3.26 Tunnel and BGM reverb
- Figure 3.27 Example of use in a tennis game
- Figure 3.28 CD-ROM system configuration
- Figure 3.29 Data flow in CD-ROM system
- Figure 3.30 Stream selection mechanism
- Figure 3.31 Window function
- Figure 3.32 Interpolation, blurring, and mosaic functions
- Figure 3.33 Chromakey function
- Figure 3.34 SMPC system configuration
★ HARDWARE Manual ★ SEGA Saturn Overview Manual
Copyright SEGA ENTERPRISES, LTD., 1997