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Table

Table 1-1 Numeric type conversion macro example
Table 2-1 SGL library functions that appeared in this chapter
Table 3-1 SGL library functions that appeared in this chapter
Table 4-1 Display level substitution value (level)
Table 4-2 Change of objects depending on scale value
Table 4-3 SGL library functions appearing in this chapter
Table 5-1 SGL library functions that appeared in this chapter
Table 6-1 SGL library functions that appeared in this chapter
Table 7-1 Plane (front and back attributes)
Table 7-2 Sort (Z sort specification)
Table 7-3 Differences between texture mapping of Sega Saturn and general CG
Table 7-4 Mode
Table 7-5 Dir
Table 7-6 Option
Table 7-7 SGL library functions that appeared in this chapter
Table 8-1 Screen modes
Table 8-2 “slInitSystem” parameter substitution value example (TV_MODE)
Table 8-3 Scroll screen
Table 8-4 Color RAM mode
Table 8-5 “slColRam” parameter substitution values ​​
Table 8-6 List of scroll functions
Table 8-7 Number of character colors
Table 8-8 “slCharNbg0-3”, “slCharRbg0” parameter substitution values ​​
Table 8-9 Restriction of scroll plane by the number of character colors
Table 8-10 Pattern name data size
Table 8-11 “slPageNbg0-3”, “slPageRbg0” parameter substitution values ​​(data_type)
Table 8-12 “slPlaneNbg0-3”, “slPlaneRA, RB” parameter substitution values ​​(plane_size)
Table 8-13 Scroll screen and enlargement / reduction
Table 8-14 “slZoomModeNbg0,1” parameter substitution values ​​(zoom_mode)
Table 8-15 “slRparaMode” parameter substitution values ​​
Table 8-16 “slCurRpara” parameter substitution values ​​
Table 8-17 Screen overprocessing parameter substitution value (over_mode)
Table 8-18 Scroll registration parameter substitution value (disp_bit)
Table 8-19 List of parameter substitution values ​​for “slScrDisp” (mode)
Table 8-20 Changes in enlargement / reduction range by reduction setting
Table 8-21 “slScrTransparent” parameter substitution values ​​(trns_flag)
Table 8-22 “slColorCalcOn” parameter substitution value (flag)
Table 8-23 “slLineColDisp” parameter substitution value (flag)
Table 8-24 “slColOfsetOn” and “slColOfsetBUse” parameter substitution values ​​(flag)
Table 8-25 Priority of each drawing plane in default state
Table 8-26 Differences between “slPrintHex” and “slDispHex”
Table 8-27 SGL Library Function 1 Appearing in This Chapter
Table 8-28 SGL Library Functions 2 Appearing in This Chapter
Table 8-29 SGL Library Function 3 Appearing in This Chapter
Table 8-30 User-defined functions that appear in this chapter
Table 9-1 Input device list
Table 9-2 Saturn PAD peripheral data format
Table 9-3 Library functions appearing in this chapter
Table 10-1 SGL library functions that appeared in this chapter
Table 11-1 Examples of numerical notations using various numerical notations
Table 11-2 SGL library functions that appeared in this chapter
Table 12-1 Error Code
Table 13-1 Device list
Table 13-2 Backup library functions
Table 14-1 Sound library functions appearing in this chapter


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