Japanese
★ HARDWARE Manual ★ SEGA Saturn Overview Manual
Sega Saturn Overview Manual Index
[C] [D] [I] [M] [P] [R] [S] [V]
- ▲ [C]
- C3
- CD-ROM
- CD_ROM system configuration
- CD-ROM system specifications
- CD-ROM system data flow
- CD-ROM drive
- CD drive specifications
- CPU
- CPU specifications
- ▲ [D]
- D/A converter
- DSP
- ▲ [I]
- IPL
- ▲ [M]
- MC68EC000
- MPEG
- MPEG/Audio features
- MPEG/Video features
- MPEG function
- ▲ [P]
- P.A.D.
- PAD I/F
- PAL method
- P.C.M.
- PCM sound source
- PLL
- ▲ [R]
- RAM
- ROM
- RGB code generation
- ▲ [S]
- SCSP
- SCSP system configuration
- SCSP system specifications
- SCU
- SCU system configuration
- SCU system specifications
- SH-2
- SMPC
- SMPC system configuration
- SMPC features
- ▲ [V]
- VDP1
- VDP1 system configuration
- VDP1 system specifications
- VDP2
- VDP2 system configuration
- VDP2 system specifications
【 a Ka sa ta na ha ma ya ra wa 】
- ▲ [A]
- Compression rate variable
- color calculation
- Types of color operations
- interlace
- window
- Window function
- effect
- effect data
- encoder
- On-memory playback function
- ▲ [ka]
- rotation calculation
- Rotation function
- Image change due to rotation axis
- rotation display
- Scaling sprite (VDP1)
- Scaling function (VDP2)
- Description of each part
- Cartridge I/F
- Image change due to screen axis
- Screen capture function
- Simultaneous display by split screen
- Color calculation function
- Color offset function
- color lookup table
- Color bank method
- Color bank method configuration
- Function (SCU)
- Function (SCSP)
- Function (VDP1)
- Function (VDP2)
- Function (CD-ROM)
- Function (SMPC)
- clipping
- gouraud shading
- Gouraud shading example
- Chromakey function
- High-definition static function
- ▲ [Sa]
- Introduction to Sega Saturn
- Digital PAD specifications for Sega Saturn
- system clipping
- System configuration
- System configuration (CD-ROM)
- System configuration (SCSP)
- System configuration (VDP1)
- System configuration (VDP2)
- shadow function
- scroll screen
- Scroll screen configuration
- Scroll screen function
- Stream selection mechanism
- Stream selection
- sprite
- sprite window
- cell format
- Cell format scroll screen
- ▲ [ta]
- Compatible standards
- Vertical scroll function
- Single dense interlace
- shaped sprite
- texture parts
- texture mapping
- Example of use in tennis game
- Operating frequency
- Special priority function
- Tunnel and BGM reverb
- ▲ [Na]
- Internal DSP
- Normal rectangular window
- normal line window
- Non-texture parts
- ▲ [ha]
- double dense interlace
- high resolution
- Parallel processing
- Perth
- parts
- Classification of parts
- Hard specifications< main system>
- Hard specifications< sub-system>
- bitmap format
- pixel
- Fade function
- Priority function
- Deciding on priorities
- Freeze function
- frame buffer
- Branch playback function
- deformed sprite
- Blur calculation function
- Blur function
- Interpolation function
- Interpolation, blurring, mosaic functions
- Pause function
- polygon
- polyline
- ▲ [Ma]
- mesh processing
- Example of mesh processing
- Mosaic function
- mosaic pattern
- ▲ [Ya]
- user clipping
- ▲ [Ra]
- Insert line color screen
- Line scroll function
- reverb
- ▲ [Wow]
- Interrupt control (SCU)
★ HARDWARE Manual ★ SEGA Saturn Overview Manual
Copyright SEGA ENTERPRISES, LTD., 1997