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HARDWARE ManualVDP2 User's Manual
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VDP2 User's Manual/Chapter 16 Quick Reference

Sprite control list
SPCTL    F DC A98  543210
1800E0H  □□■■□■■■□□■■■■■■
           ││ │││  ││└┴┴┴── SPTYPE3..0 sprite type
           ││ │││  │└────── SPWINEN sprite window enable
           ││ │││  └─────── SPCLMD Sprite color mode
           ││ └┴┴────────── SPCCN2..0 Sprite color calculation condition number
           └┴────────────── SPCCCS1,0 Sprite color calculation condition
detail:
●Sprite control register
●Sprite control register
connection:
●Window control register
●Priority number register
●Color calculation ratio register
●Color calculation control register
reference:
■8.1 Window area
■8.2 Window processing
■9.1 Sprite data
■9.2 Priority and color calculation
■12.1 Color calculation function

Shadow control list
SDCTL    F      8  543210
1800E2H  □□□□□□□■□□■■■■■■
                │  │││││└── N0SDEN shadow enable (for NBG0 or RBG1)
                │  ││││└─── N1SDEN shadow enable (for NBG1 or EXBG)
                │  │││└──── N2SDEN shadow enable (for NBG2)
                │  ││└───── N3SDEN shadow enable (for NBG3)
                │  │└────── R0SDEN shadow enable (for RBG0)
                │  └─────── BKSDEN shadow enable (for BACK)
                └────────── TPSDSL Transparent Shadow Select
detail:
●Shadow control register
connection:
●Sprite type
reference:
■9.1 Sprite data
■14.1 Shadow processing

Color RAM address offset (NBG0 to NBG3) list
CRAOFA   FEDC A98 654 210
1800E4H  □■■■□■■■□■■■□■■■
          │││ │││ │││ └┴┴── N0CAOS color RAM address offset (for NBG0 or RBG1)
          │││ │││ └┴┴────── N1CAOS color RAM address offset (for NBG1 or EXBG)
          │││ └┴┴────────── N2CAOS color RAM address offset (for NBG2)
          └┴┴────────────── N3CAOS color RAM address offset (for NBG3)
detail:
●Color RAM address offset register
reference:
■3.4 Color RAM mode
■10.1 Dot color data in palette format

Color RAM address offset (RBG0, sprite) list
CRAOFB   F        654 210
1800E6H  □□□□□□□□□■■■□■■■
                  │││ └┴┴── R0CAOS color RAM address offset (for RBG0)
                  └┴┴────── SPCAOS color RAM address offset (for sprites)
detail:
●Color RAM address offset register
reference:
■3.4 Color RAM mode
■10.1 Dot color data in palette format

Line color screen enable list
LNCLEN   F         543210
1800E8H  □□□□□□□□□□■■■■■■
                   │││││└── N0LCEN line color screen insertion enable (for NBG0 or RBG1)
                   ││││└──── N1LCEN line color screen insertion enable (for NBG1 or EXBG)
                   │││└──── N2LCEN line color screen insertion enable (for NBG2)
                   ││└────── N3LCEN line color screen insertion enable (for NBG3)
                   │└────── R0LCEN line color screen insertion enable (for RBG0)
                   └─────── SPLCEN line color screen insertion enable (for sprites)
detail:
●Line color screen enable register
connection:
●Line color screen data (when using rotating scroll)
●Coefficient table control register (when using rotating scroll)
●Line color screen table address register
●Color calculation control register
●Color calculation ratio register
reference:
■6.4 Coefficient table control
■7.1 Line color screen
■8.1 Window area
■11.3 Inserting line color screen
■12.1 Color calculation function

Special priority mode list
SFPRMD   F     9876543210
1800EAH  □□□□□□■■■■■■■■■■
               ││││││││└┴── N0SPRM special priority mode (for NBG0 or RBG1)
               ││││││└┴──── N1SPRM special priority mode (for NBG1 or EXBG)
               ││││└┴────── N2SPRM special priority mode (for NBG2)
               ││└┴──────── N3SPRM special priority mode (for NBG3)
               └┴────────── R0SPRM special priority mode (for RBG0)
detail:
●Special priority mode register
connection:
●Special function code register
●Special function code select register
●Pattern name data
●Bitmap palette number register
reference:
■10.3 Special function code
■11.2 Special priority function
■12.2 Special color calculation function

Color calculation control list
CCCTL    FEDC A98 6543210
1800ECH  ■■■■□■■■□■■■■■■■
         ││││ │││ ││││││└── N0CCEN color calculation enable (for NBG0 or RBG1)
         ││││ │││ │││││└─── N1CCEN color calculation enable (for NBG1 or EXBG)
         ││││ │││ ││││└──── N2CCEN color calculation enable (for NBG2)
         ││││ │││ │││└───── N3CCEN color calculation enable (for NBG3)
         ││││ │││ ││└────── R0CCEN color calculation enable (for RBG0)
         ││││ │││ │└─────── LCCCEN color calculation enable (for LNCN)
         ││││ │││ └──────── SPCCEN color calculation enable (for sprites)
         ││││ ││└────────── CCMD color calculation mode
         ││││ │└─────────── CCRTMD color calculation ratio mode
         ││││ └──────────── EXCCEN extended color calculation enable
         │└┴┴────────────── BOKN2..0 blur screen number
         └───────────────── BOKEN blur calculation enable
detail:
●Color calculation control register
connection:
●Sprite type
●Color calculation ratio register (sprite)
●Color calculation ratio register (scroll)
reference:
■9.1 Sprite data
■9.2 Priority and color calculation
■12.1 Color calculation function

Special color calculation mode list
SFCCMD   F     9876543210
1800EEH  □□□□□□■■■■■■■■■■
               ││││││││└┴── N0SCCM special color calculation mode (for NBG0 or RBG1)
               ││││││└┴──── N1SCCM special color calculation mode (for NBG1 or EXBG)
               ││││└┴────── N2SCCM special color calculation mode (for NBG2)
               ││└┴──────── N3SCCM special color calculation mode (for NBG3)
               └┴────────── R0SCCM special color calculation mode (for RBG0)
detail:
●Special color calculation mode register
connection:
●Special function code register
●Special function code select register
●Pattern name data
●Bitmap palette number register
●Color calculation control register
●Color calculation ratio register (scroll)
reference:
■10.3 Special function code
■11.2 Special priority function
■12.2 Special color calculation function

Priority number (sprite 0, 1) list
PRISA    F    A98     210
1800F0H  □□□□□■■■□□□□□■■■
              │││     └┴┴── S1PRIN2..0 priority number (for sprite 1)
              └┴┴────────── S0PRIN2..0 priority number (for sprite 0)
detail:
●Priority number register (for sprites)
connection:
●Sprite type
●Priority number register (for scrolling)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (sprite 2, 3) list
PRISB    F    A98     210
1800F2H  □□□□□■■■□□□□□■■■
              │││     └┴┴── S3PRIN2..0 priority number (for sprite 3)
              └┴┴────────── S2PRIN2..0 priority number (for sprite 2)
detail:
●Priority number register (for sprites)
connection:
●Sprite type
●Priority number register (for scrolling)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (sprite 4, 5) list
PRISC    F    A98     210
1800F4H  □□□□□■■■□□□□□■■■
              │││     └┴┴── S5PRIN2..0 priority number (for sprite 5)
              └┴┴────────── S4PRIN2..0 priority number (for sprite 4)
detail:
●Priority number register (for sprites)
connection:
●Sprite type
●Priority number register (for scrolling)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (sprite 6, 7) list
PRISD    F    A98     210
1800F6H  □□□□□■■■□□□□□■■■
              │││     └┴┴── S7PRIN2..0 priority number (for sprite 7)
              └┴┴────────── S6PRIN2..0 priority number (for sprite 6)
detail:
●Priority number register (for sprites)
connection:
●Sprite type
●Priority number register (for scrolling)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (NBG0, NBG1) list
PRINA    F    A98     210
1800F8H  □□□□□■■■□□□□□■■■
              │││     └┴┴── N1PRIN2..0 priority number (for NBG1)
              └┴┴────────── N0PRIN2..0 priority number (for NBG0)
detail:
●Priority number register (for scrolling)
connection:
●Sprite type
●Priority number register (for sprites)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (NBG2, NBG3) list
PRINB    F    A98     210
1800FAH  □□□□□■■■□□□□□■■■
              │││     └┴┴── N3PRIN2..0 priority number (for NBG3)
              └┴┴────────── N2PRIN2..0 priority number (for NBG2)
detail:
●Priority number register (for scrolling)
connection:
●Sprite type
●Priority number register (for sprites)
reference:
■9.1 Sprite data
■11.1 Priority function

Priority number (RBG0) list
PRIR     F210
1800FCH  □□□□□□□□□□□□□■■■
                      └┴┴── R0PRIN2..0 priority number (for RBG0)
detail:
●Priority number register (for scrolling)
connection:
●Sprite type
●Priority number register (for sprites)
reference:
■9.1 Sprite data
■11.1 Priority function

●Reserve list
         F              0
1800FEH  □□□□□□□□□□□□□□□□
User access prohibited! ! !

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HARDWARE ManualVDP2 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997