SGL TURORIAL
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Figure Table Contents
Illustration
Figure 1-1 General polygon example
Figure 1-2 Example of texture mapping
Figure 1-3 warning display
Figure 1-4 “SetDatabase” window
Figure 1-5 Warning display
Figure 1-6 SOFTTIME screen
Figure 1-7 Menu and submenu
Figure 1-8 Mode display
Figure 1-9 Mouse button function display
Figure 1-10 Wireframe display
Figure 1-11 Shade display
Figure 1-12 Load model
Figure 2-1 Mode selection (Model)
Figure 2-2 Cube display
Figure 2-3 Changing the camera position (viewpoint)
Figure 2-4 Vertex point display
Figure 2-5 Midpoint division of edges
Figure 2-6 Edge creation
Figure 2-7 Erase vertex
Figure 2-8 Adding an edge
Figure 2-9 Adding an edge
Figure 2-10 Edge deletion
Figure 2-11 Edge erase result
Figure 2-12 Selecting TAG
Figure 2-13 Switching operation mode (TAG)
Figure 2-14 Scale menu selection
Figure 2-15 Moving TAG
Figure 2-16 surface extrusion
Figure 2-17 Reduction of extruded surface
Figure 2-18 Shade display
Figure 2-19 Object in shaded display
Figure 2-20 Switching operation mode (OBJ)
Figure 2-21 Numerical input of scale rate
Figure 2-22 Object Scaling
Figure 2-23 Adding an edge
Figure 2-24 Selecting TAG
Figure 2-25 Moving Polygon
Figure 2-26 Add edge
Figure 2-27 Selecting and moving TAG
Figure 2-28 TAG selection
Figure 2-29 Back Scale Scaling
Figure 2-30 Moving the selected part
Figure 2-31 Canceling TAG
Figure 2-32 Deformation of the back part
Figure 2-33 Adding an edge
Figure 2-346 Polygon with two vertices
Figure 2-35 Polygon division
Figure 2-36 TAG selection
Duplicate / Move Figure 2-37
Figure 2-38 TAG Y position adjustment
Duplicate / Move of Figure 2-39
Figure 2-40 TAG selection
Figure 2-41 Expansion of pedestal (wire frame)
Figure 2-42 Enlargement of pedestal (shading)
Figure 3-1 Extracting a cube
Figure 3-2 Changing the height
Figure 3-3 Change horizontal axis
Figure 3-4 Z-axis division
Figure 3-5 Add a tag to the roof
Figure 3-6 Lifting the roof
Figure 3-7 Height correction
Figure 3-8 Add a TAG in front of the bottom of the roof
Figure 3-9 Add TAG to the rear of the roof bottom
Figure 3-10 After deformation of the lower part of the roof
Figure 3-11 Add TAG in front of roof top
Figure 3-12 After deformation in front of the roof
Figure 3-13 Attaching a TAG to the top of the roof
Figure 3-14 After deformation of the upper roof
Figure 3-15 After Round
Figure 3-16 Attaching a TAG to the bottom of the car body
Figure 3-17 After deleting the polygon at the bottom of the car body
Figure 3-18 Before deleting the polygon at the bottom of the car body
Figure 3-19 After deleting the polygon at the bottom of the car body
Figure 3-20 Hit the middle point on each line segment
Figure 3-21 Connecting the midpoints
Figure 3-22 Hit the middle point where the tire frame will be
Figure 3-23 Draw a line for the tire frame
Figure 3-24 Attach a TAG where the tire frame is located
Figure 3-25 Creating a tire frame
Figure 3-26 Extra aspect of tire frame
Figure 3-27 Completion of tire frame
Figure 3-28 Calling a cylinder
Figure 3-29 Pop-up menu
Figure 3-30 Schematic screen
Hide Figure 3-31 Car Body
Figure 3-32 Reduce polygon on the bottom
Figure 3-33 Further reduce the bottom polygon
Figure 3-34 Reduce the bottom to 1 polygon
Figure 3-354 Divide into polygons
Hit the middle point in Figure 3-36
Draw Figure 3-37
Figure 3-38 Extend the wheel to the outside of the tire
Figure 3-39 Raise the surface
Figure 3-40 Lower the inside
Figure 3-41 Expand the inside
Figure 3-42 Display like a polygon
Figure 3-43 Reduce surface polygons
Figure 3-44 Standing the tire up
Figure 3-45 Comparison of car body and tire
Figure 3-46 Enlarge the tire
Figure 3-47 Schematic screen
Figure 3-48 Copy and move tire
Figure 3-49 One side of the tire is completed
Figure 3-50 Selecting multiple objects together
Figure 3-51 Tires on both sides are completed
Figure 3-52 First display on Saturn
Figure 3-53 Hide tire
Figure 3-54 Shade display
Figure 3-55 Make the bottom of the car body
Figure 3-56 Attaching the bottom to the car body
Figure 3-57 Shade display
Figure 3-585 Rectangular polygon part
Figure 3-595 Split polygon polygon
Figure 3-60 Edge to be erased
Figure 3-61 After deleting unnecessary polygons
Figure 3-62 erases the remaining points after erasing the line
Figure 3-63 Edge to be erased
Figure 3-64 After erasing the edge
Figure 3-65 Strike a point that divides the car body into four equal parts along the X axis
Figure 3-66 Results of dividing the car body into four equal parts along the X axis
Figure 3-67 Attach a TAG to the front of the car
Figure 3-68 Move the front of the car in the + Z direction
Figure 3-69 Attaching a TAG to the rear of the car body
Figure 3-70 Moving the rear part of the vehicle in the + Z direction
Figure 3-71 Make the hood part dense
Figure 3-72 Add TAG to the front upper part of the bonnet
Figure 3-73 Lower the upper front of the hood
Figure 3-74 Attach a TAG to the upper center of the bonnet
Figure 3-75 Lower the upper center of the bonnet
Figure 3-76 Attach TAGs to both front and upper center of bonnet
Figure 3-77 Lowering the front and upper sides of the bonnet
Figure 3-78 Attach a TAG to the center of the front
Figure 3-79 Push the front center part forward
Figure 3-80 Add a TAG to the bottom center of the windshield frame
Figure 3-81 Push the lower center of the windshield frame forward
Figure 3-82 Car body completion
Figure 3-83 When the tire is displayed, it is off the vehicle body
Figure 3-84 Tire alignment
Figure 3-85 Schematic screen before creating parent-child structure
Figure 3-86 Make SATURN-CAR and cyl a parent-child relationship
Figure 3-87 Schematic screen after creating parent-child structure
Figure 3-8 Polygon part over 8585 square
Figure 3-895 Dividing a polygon that is more than a square
Figure 4-1 TV monitor created in Chapter 2
Figure 4-2 Shade display screen before coloring
Figure 4-3 Select the frame of the screen
Figure 4-4 Select the frame of the screen separately. Part 1
Figure 4-5 Select the frame of the screen separately, part 2
Figure 4-6 Shade display after coloring the frame of the screen
Figure 4-7 Select monitor screen
Figure 4-8 Shade screen after coloring the monitor screen
Figure 5-1 TV monitor created in Chapter 2
Figure 5-2 Draw a line dividing the TV monitor into left and right
Figure 5-4 Delete one side of TV monitor
Figure 5-5 After executing Symmetry
Figure 5-6 Schematic screen
Figure 5-7 Two points on the dividing line are overlapping
Figure 5-8 Completion of TV monitor
Figure 5-9 TV monitor preparation
Figure 5-10 Add TAG
Figure 5-11 Delete polygon corresponding to CRT
Figure 5-12 Create Rectangular Grid setting screen
Figure 5-131 Polygon Creation
Figure 5-141 polygon rotation
Figure 5-15 Ruler type icon
Figure 5-16 Layout perspective setting screen
Figure 5-17 Moving point with “M” key
Figure 5-181 ~ 4th move
Figure 5-19 Normal vector orientation
Figure 5-201 Create polygon
Hit the middle point in Figure 5-21
Figure 5-22 Add TAG
Figure 5-231 Polygon deformation
Figure 5-24 Add TAG
Figure 5-25 Completion of twisted polygon
Figure 5-26 AB cannot be connected suddenly
Figure 5-27 First, connect BCs
Figure 5-28 Connecting CDs
Figure 5-29, hit point G
Connect Figure 5-30AG
Figure 5-31 BC is connected
Figure 5-32 GB is connected and BC is deleted
Figure 5-33 Erase line segments CG and GD
Figure 5-34 Erase by deleting point G
Table
4-1 Sega Saturn Polygon Color Setting Table
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