Japanese
★ HARDWARE Manual ★ VDP1 User's Manual
VDP1 User's Manual Index
[C] [D] [H] [L] [M] [N] [ P] [R] [T] [V]
- ▲ [C]
- CMDCOLR
- CMDCTRL
- CMDGRDA
- CMDLINK
- CMDPMOD
- CMDSIZE
- CMDSRCA
- CMDXA~CMDYD
- ▲ [D]
- DMA burst transfer
- ▲ [H]
- HDTV
- ▲ [L]
- LINK specification
- ▲ [M]
- MSB on
- ▲ [N]
- NTSC method
- ▲ [P]
- PAL method
- ▲ [R]
- RGB code
- RGB mode
- ▲ [T]
- TV mode selection bit
- TV mode selection register
- ▲ [V]
- VDP1
- VDP1 features
- VDP2
- VRAM
- V blank erase write permission bit
【 a Ka sa ta na ha ma ya ra wa 】
- ▲ [A]
- address map
- Access (system register)
- Hole filling process
- 1 cycle mode
- Erase (manual mode)
- Erase & Change (Manual mode)
- erase write
- color calculation
- interlaced mode
- Window (MSB on)
- inner draw mode
- End code invalid
- end bit
- ▲ [ka]
- screen mode
- Color
- color control word
- color palette code
- color bank
- color bank code
- color mode
- color lookup table
- (color) lookup table mode
- odd number line
- Pseudo drawing continuation
- Brightness (RGB)
- Luminance (of Gouraud shading)
- character address
- character size
- character pattern
- character pattern table
- Character read direction
- rectangular sprite
- Rectangle sprite drawing command
- Even/odd coordinate selection
- gouraud shading
- gouraud shading table
- Clipping coordinate setting command
- Current processing table address (register)/A> command
- command table
- Command table flow
- control word
- ▲ [Sa]
- Subroutine (jump call, skip, call)
- Coordinate setting command
- Specify 2 coordinates (rectangular sprite)
- Specify two coordinates (rectangular sprite drawing command)
- Flip horizontal
- Reference (of table)
- Cisco
- system register
- system clipping
- System clipping coordinate setting command
- Base
- Shadow (MSB on)
- Shadow (color calculation)
- jump format
- jump assign
- jump call
- jump next
- jump return
- flip upside down
- Processing suspension table address (register)
- zoom point
- Skip assignment
- skip call
- skip next
- skip return
- relative coordinates
- Relative coordinate setting command
- Outside drawing mode
- ▲ [ta]
- Single dense interlace
- Change (manual mode)
- Vertex coordinate data
- shaped sprite
- Standard sprite drawing command
- display device
- Table references
- texture parts
- Texture drawing command
- transfer over
- Transfer end status register
- transparent color code
- Transparent pixels disabled
- ▲ [Na]
- Flow (command table)
- Flow (of drawing procedure)
- Fill (polygon)
- non-textured color
- non-texture parts
- ▲ [ha]
- version number
- Burst transfer (DMA)
- parts
- Byte access (VRAM)
- high speed shrink
- double dense interlace
- Double-dense interlace enable bit
- Double-dense interlaced drawing lines
- high resolution
- boundary
- pallet code
- half brightness
- Flip (left/right, top/bottom)
- Translucent
- Forced drawing termination register
- drawing command
- drawing end command
- Flow of drawing procedure
- drawing mode word
- Display range
- Fill data (erase write)
- fetch
- Fetch state (of end bit)
- Fixed point (zoom point)
- Fixed point specification (rectangular sprite)
- Fixed point specification (rectangular sprite drawing command)
- Pre-clipping
- flame
- frame buffer
- Frame buffer switching trigger bit
- Frame buffer switching mode bit
- Frame buffer switching mode register
- Plot trigger mode
- plot trigger register
- deformed sprite
- Transform sprite drawing commands
- polling
- polygon
- polygon drawing commands
- polyline
- Polyline drawing command
- ▲ [Ma]
- manual mode
- Invalid (end code)
- Disabled (transparent pixels)
- Disabled (pre-clipping)
- mesh enabled
- Mode 0 (color mode)
- Mode 1 (color mode)
- Mode 2 (color mode)
- Mode 3 (color mode)
- Mode 4 (color mode)
- Mode 5 (color mode)
- mode status register
- Original picture
- ▲ [Ya]
- user clipping
- User clipping coordinate setting command
- User clipping mode
- User clipping enabled
- Priority (VRAM)
- Priority (framebuffer)
- Read direction (character)
- ▲ [ra]
- line
- Line drawing command
- Read/Write access (VRAM)
- replace
- lookup table mode
- Register (system)
- ▲ [Wow]
- Word access (VRAM)
- interrupt signal
★ HARDWARE Manual ★ VDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997