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HARDWARE ManualVDP1 User's Manual
VDP1 User's Manual

Index


alphabetic index

[C] [D] [H] [L] [M] [N] [ P] [R] [T] [V]

[C]
CMDCOLR
CMDCTRL
CMDGRDA
CMDLINK
CMDPMOD
CMDSIZE
CMDSRCA
CMDXA~CMDYD

[D]
DMA burst transfer

[H]
HDTV

[L]
LINK specification

[M]
MSB on

[N]
NTSC method

[P]
PAL method

[R]
RGB code
RGB mode

[T]
TV mode selection bit
TV mode selection register

[V]
VDP1
VDP1 features
VDP2
VRAM
V blank erase write permission bit

Hiragana index

a Ka sa ta na ha ma ya ra wa

[A]
address map
Access (system register)
Hole filling process
1 cycle mode
Erase (manual mode)
Erase & Change (Manual mode)
erase write
color calculation
interlaced mode
Window (MSB on)
inner draw mode
End code invalid
end bit

[ka]
screen mode
Color
color control word
color palette code
color bank
color bank code
color mode
color lookup table
(color) lookup table mode
odd number line
Pseudo drawing continuation
Brightness (RGB)
Luminance (of Gouraud shading)
character address
character size
character pattern
character pattern table
Character read direction
rectangular sprite
Rectangle sprite drawing command
Even/odd coordinate selection
gouraud shading
gouraud shading table
Clipping coordinate setting command
Current processing table address (register)/A> command
command table
Command table flow
control word

[Sa]
Subroutine (jump call, skip, call)
Coordinate setting command
Specify 2 coordinates (rectangular sprite)
Specify two coordinates (rectangular sprite drawing command)
Flip horizontal
Reference (of table)
Cisco
system register
system clipping
System clipping coordinate setting command
Base
Shadow (MSB on)
Shadow (color calculation)
jump format
jump assign
jump call
jump next
jump return
flip upside down
Processing suspension table address (register)
zoom point
Skip assignment
skip call
skip next
skip return
relative coordinates
Relative coordinate setting command
Outside drawing mode

[ta]
Single dense interlace
Change (manual mode)
Vertex coordinate data
shaped sprite
Standard sprite drawing command
display device
Table references
texture parts
Texture drawing command
transfer over
Transfer end status register
transparent color code
Transparent pixels disabled

[Na]
Flow (command table)
Flow (of drawing procedure)
Fill (polygon)
non-textured color
non-texture parts

[ha]
version number
Burst transfer (DMA)
parts
Byte access (VRAM)
high speed shrink
double dense interlace
Double-dense interlace enable bit
Double-dense interlaced drawing lines
high resolution
boundary
pallet code
half brightness
Flip (left/right, top/bottom)
Translucent
Forced drawing termination register
drawing command
drawing end command
Flow of drawing procedure
drawing mode word
Display range
Fill data (erase write)
fetch
Fetch state (of end bit)
Fixed point (zoom point)
Fixed point specification (rectangular sprite)
Fixed point specification (rectangular sprite drawing command)
Pre-clipping
flame
frame buffer
Frame buffer switching trigger bit
Frame buffer switching mode bit
Frame buffer switching mode register
Plot trigger mode
plot trigger register
deformed sprite
Transform sprite drawing commands
polling
polygon
polygon drawing commands
polyline
Polyline drawing command

[Ma]
manual mode
Invalid (end code)
Disabled (transparent pixels)
Disabled (pre-clipping)
mesh enabled
Mode 0 (color mode)
Mode 1 (color mode)
Mode 2 (color mode)
Mode 3 (color mode)
Mode 4 (color mode)
Mode 5 (color mode)
mode status register
Original picture

[Ya]
user clipping
User clipping coordinate setting command
User clipping mode
User clipping enabled
Priority (VRAM)
Priority (framebuffer)
Read direction (character)

[ra]
line
Line drawing command
Read/Write access (VRAM)
replace
lookup table mode
Register (system)

[Wow]
Word access (VRAM)
interrupt signal

HARDWARE ManualVDP1 User's Manual
Copyright SEGA ENTERPRISES, LTD., 1997