Return to the upper menu
Saturn Overview Manual

Search

[English]

C3
CD-ROM
CD_ROM system configuration
CD-ROM system specifications
CD-ROM system data flow
CD-ROM drive
CD drive specifications
CPU………………[1][2]
CPU specifications
D / A converter
DSP
IPL
MC68EC000
MPEG………………[1][2]
MPEG / Audio features
MPEG / Video features
MPEG function
PAD
PAD I / F
PAL method
PCM
PCM sound source
PLL
RAM
RAM
ROM
ROM
RGB code generation
SCSP………………[1][2]
SCSP system configuration
SCSP system specifications
SCU………………[1][2]
SCU system configuration
SCU system specifications
SH-2
SMPC………………[1][2][3]
SMPC system configuration
SMPC features
VDP1………………[1][2]
VDP1 system configuration
VDP1 system specifications
VDP2………………[1][2]
VDP2 system configuration
VDP2 system specifications

[A line]

Variable compression rate
Color calculation
Color calculation types
Interlaced ……………… [1] [2]
Window ……………… [1] [2]
Window function
Effects
Effect data
Encoder
On-memory playback function

[ka line]

Rotation calculation
Rotation function
Image change by rotation axis
Rotate display
Scale sprite (VDP1)
Scale function (VDP2)
Enlarged / reduced sprite
Parts explanation
Image change by image axis
Cartridge I / F
Image change by screen axis
Screen capture function
Simultaneous display with split screen
Color calculation function
Color offset function
Color lookup table
Color bank method
Color bank system configuration
Related manuals
Function (SCU)
Function (SCSP)
Function (VDP1)
Function (VDP2)
Function (CD-ROM)
Clipping ……………… [1] [2]
Gouraud shading ……………… [1] [2]
Gouro seeding example
Chroma key function
High-definition still function

[Sa line]

Introduction to Saturn
Saturn digital PAD specifications
System clipping
System configuration
System configuration (SCSP)
System configuration (CD-ROM)
System configuration (VDP2)
System specifications (SCSP)
Shadow function
Scroll function
Scroll screen
Scroll screen configuration
Scroll screen function
Scrolling, priority function
Stream selection mechanism
Select stream
Sprite
Sprite window
Cell format
Cell format scroll screen

[Ta line]

Supported standards
Vertical scroll function
Single-dense interlace
Standard Sprite
Texture parts
Dexture mapping
Examples in a tennis game
Operating frequency (SCU)
Special priority function
Tunnel and BGM reverb

[Na Line]

Internal DSP
Normal rectangular window
Normal line window
Non-textured parts

[Wa]

Double dense interlacing
High res
Parallel processing
Perth
Parts
Part classification
Hardware specification


Hardware specification
Display (VDP1)
Bitmap format
Relationship between bitmap screen and data setting
Pixels
Fade function
Priority function
Judge Priority
Freeze function
Frame buffer
Branch playback function
Deformed sprite
Bokeh calculation function ……………… [1] [2]
Bokeh function
Interpolation function
Interpolation, blur, and mosaic function
Pause function
Polygon
Polyline

【MA Line】

Data transfer between main CPU, internal DSP, A-bus, and B-bus
Mesh processing
Example of mesh processing
Mosaic function ……………… [1] [2]
Mosaic pattern

[Ya]

User clipping

[La line]

Line
Insert line color screen ……………… [1] [2]
Line scrolling function
Reverb

[Wa]

Interrupt control (SCU)


Return to the upper menu